Silent Hill 2 VR fanatical
- 25
- Feb
The video shows several key scenes of the game: entering the toilet, the first clash with the monster, licking the key from the drain opening, the escape from the pyramid -headed and one of the meetings with Eddie. Hoolopee portrayed what the inventory and some other familiar elements of the original in virtual reality might look like.
The author says that the video was recorded “almost” in real time through Blender, but there are no playable elements here. Many assets are taken straight from Silent Hill 2: Hoolopee is surprised at how well they are preserved almost 20 years after the release. On Twitter, the enthusiast also showed how he created a reference for the animation of the monster.
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Silent Hill 2
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The case when the protagonist looks worse than everything else. Really, the ominous valley straightened straight when I saw this image in the mirror.
In general, I look and understand what is good, that this game … no. And then this menu that arose above the hand … No, do not think, the work is excellent, and if only because this jamb demonstrates. The horror is such a subtle thing in which the atmosphere is important, and this futurism over the sleeve simply destroys all immersion.
I do not think that a similar Nonukcasinosites.co.uk idea came to your mind. But for some reason, so far, no one really did it. Obviously, the developments of the VR game often have such thoughts about authentic inventory, and they try to embody something in every game. But faced with difficulties in realization at this stage of VR development, they decide to abandon this in favor of a banal menu that appears in the air, as in most "flat" games.
Invetar a la Alone in the Dark (2008)-a jacket with inner pockets, it seems to me, is ideal for VR, it was controlled well, and it should be fine with his hands at all.
You are right. Now I remember that the character’s body in many VR games has not been implemented. It seems that there are restrictions that we do not know about.
An interesting experiment. In general, pretty good, although it does not smell like the spirit of the original game. The face in the mirror and the interface above the hand was greatly ruined, but, again, it was interesting to look at this.
It is difficult to make an authentic inventory in VR, therefore, in most cases, inventory menus look like this. If the game were really developed, it is quite possible that this is how the inventory would look like. The developments would have only one hope that original sounds from the old menu will give the player a portion of nostalgia cooling his combustion about a futurist -looking holographic menu.
In the recent The Walking Dead, they seemed to have already made a rather authentic inventory, where it was necessary to clean and get things out of the backpack, hang the weapon behind the back, etc.D. But at the current stage of development, the implementation is still lame, so using such an inventory was problematic.
Invetar a la Alone in the Dark (2008)-a jacket with inner pockets, it seems to me, is ideal for VR, it was controlled well, and it should be fine with his hands at all.
Yes, excellent, but not now.
The same problem arises with positioning as with full -fledged hands in BP.
Eeevee, Real Time Render, similar to video games.
There is less realism, but the speed is many times greater, not to mention the visual pre -examination of the scene.
Eeevee (yeah, in honor of Pokemon) appeared with Blender 2.8 last year, earlier there was only realistic Cycles.
Yes, the video is atmospheric, even with old textures.
By the way, this is not the first use of a blender for styling a video on the game.
There are many of them.
P. S. Exactly, there is #EEVEE in the tags of the Hashteg tweeter. However, there are simply no other options, there was no doubt.
